Virtual Human Anatomy: Interactive 3D Learning in VR

CLIENT

Medical Atlas

Industry

Education

Technology:

R | HTC Vive | Unity | 3D Modeling

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Virtual Human Anatomy: Interactive 3D Learning in VR

Challenge

Traditional methods of teaching human anatomy (2D diagrams, textbooks, and static models) often fail to convey the spatial complexity and interconnectedness of organs and systems.
Client Request
Develop a Virtual Reality (VR) application for HTC Vive that:
  • Visualizes the human body in an immersive 3D environment
  • Allows detailed and intuitive exploration of organs
  • Supports multiple levels of complexity for different learner profiles

Our Solution

We designed and built an interactive VR application focused on spatial learning and multi-level anatomical visualization, structured into two main detail layers:

Level 1 – High Detail + Interactivity

Designed for advanced learners (e.g., medical students), this level includes:
  • Exploded Views: Deconstruct each organ into layers and parts
  • Cross-Sections: Explore transverse or longitudinal cuts with data overlays
  • Info Panels: Text-based anatomical insights for each segment
  • Organ-Specific Navigation: Zoom, rotate, and isolate components
Organs in Level 1:
  • Brain – Full segmentation with cross-sections and labeled zones
  • Spinal Cord – Detailed with nerve pathways and vascular systems
  • Eye – Internal/external breakdown with clear part definitions
  • Heart – Layered anatomy: chambers, vessels, valves

Level 2 & 3 – Simplified Exploration

Targeted at beginners or general education, this mode provides:
  • Solid 3D models of organs with external shape and position
  • Rotation, isolation, and spatial location understanding
  • Simplified navigation between systems and organs

Technical Overview

VR Deployment:
Platform HTC Vive – Room-scale VR with precision tracking
Engine Unity – Unity – Scene management, interaction, UI
33D Modeling Optimized high-res anatomical models
Interaction Design Intuitive hand/controller-based manipulation
Architecture Modular system – Easily expandable with new organs or functions
Functionalities Overview
  • Interactive 3D Human Anatomy model
  • Exploded views for organs with part-by-part examination
  • Cross-sections and internal anatomy overlays
  • Organ isolation and system-level filtering
  • Full 360° exploration using VR controllers
  • Dynamic info panels, highlights, and layered toggles

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The Result

The VR solution provides:
  • Deeper understanding of anatomy through immersion and interaction
  • Safe, hands-on exploration of delicate internal systems
  • Adaptive learning through scalable content levels
  • Multi-user scalability, from high schools to universities and medical institutions

Delivery & Scalability

  • Fully installable VR application for HTC Vive
  • Deployment manual for institutions
  • Expansion-ready for additional content/modules

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