Immersive VR Experience for Industrial Interaction & Visualization

CLIENT

i360 Demo

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Immersive VR Experience for Industrial Interaction & Visualization

Challenge

The client needed a standalone VR demo that would:
  • Showcase the capabilities of modern VR headsets (Meta Quest 3/Pro and PICO)
  • Demonstrate complex object interaction and high-fidelity rendering
  • Feature real-time spatial movement (teleportation, walking, joystick)
  • Support both single-user and multiplayer sessions
  • Provide exploded and cross-sectional views of industrial machinery
  • Include immersive audio design for realism
The goal: Deliver a visually stunning and technically advanced demo app that demonstrates the full potential of untethered VR for industrial use cases.

Our Solution

We developed a VR hangar demo centered around an interactive aircraft repair scenario, enriched with realistic assets, spatial audio, and multiplayer capability.

1. Interactive Aircraft Maintenance Simulation

Users enter a large virtual hangar featuring two aircraft. The focal point is a repair-ready airplane engine displayed on a stand, allowing users to explore, inspect, and manipulate parts in real time.
Key Features
  • High-resolution models and lighting for visual impact
  • Exploded view animations of the engine assembly
  • Cross-sectional inspections to view internal components
  • Hand-tracked teleportation, free walking, and joystick navigation
  • Interactive tool stations and UI hotspots
  • Ambient sounds and real-time audio feedback

2. Environmental Interaction & Multiplayer Mode

To deepen immersion, we added interactive hangar elements and enabled synchronized multiplayer sessions for collaborative demos and presentations.
Key Features:
  • Multiplayer mode (up to 10 users, non-role based)
  • Working control panels for crane and ventilation systems
  • Functional cockpit buttons with responsive audio/visual feedback
  • Passive exploration of a second aircraft’s dismantled front section
  • Layered spatial audio and ambient effects

Technical Overview

Supported Devices Meta Quest 3, Quest Pro, PICO standalone headsets
Locomotion Modes Hand-tracked teleportation, joystick, physical walking (if space allows)
Advanced Input Eye-tracking support on compatible headsets
Multiplayer Support Up to 10 users per session, basic sync (no user roles)
Session Options Selectable online multiplayer or offline single-player from menu

Scope of Work

We provided end-to-end development, covering:
  • Concept design & interactive storyboard
  • High-resolution 3D modeling (aircraft, hangar, tools)
  • Environment design and optimization for standalone performance
  • Development of exploded view and cutaway inspection logic
  • Custom multiplayer logic and session management
  • Audio design: ambient loops, mechanical sounds, user feedback cues
  • QA, performance testing, and delivery

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Why VR? – Strategic Benefits

VR is ideal for industries needing visual accuracy, complex interaction, and cost-effective demonstration tools.
For This Project:
  • Highlights the graphic fidelity of standalone headsets
  • Demonstrates real-time interaction with mechanical systems
  • Supports both individual learning and group demos
  • Flexible for sales, expos, training, and internal presentations
In General:
  • Speeds up product understanding via experiential learning
  • Reduces travel and logistics with virtual prototyping
  • Provides scalable, shareable tools for global teams
  • Enhances stakeholder engagement with shared 3D experiences

The Result

The i360 Demo is a feature-rich, standalone VR application that:
  • Delivers high-end visuals and interaction on untethered hardware
  • Provides a reusable template for future product demos or training tools
  • Supports solo and team experiences across platforms
  • Proves that PC-like performance is possible on mobile VR devices
This project redefines what’s possible in standalone VR — making it a compelling option for industrial training, product presentations, and technical visualization.

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